export enum PLAYER_UPDATE_ATTRS {
  ATK = 'ATK', // 攻击力
  HP = 'HP', //生命值
  HPRE = 'HPRE', //生命值回复率
  ASPD = 'ASPD', //攻击速度
  CRT = 'CRT', //暴击伤害百分比
  CRTCHANCE = 'CRTCHANCE' //暴击几率
}

export enum EVENTNAME {}
